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Think I did this one already, but...would be nice if you have a viewport
clipped that only visible objects/mesh points were selectable...
For instance: I'm modifying an exported-from-Poser mesh so I can make a
morph target. I have the XZ viewport clipped to a 0.2 unit region so I
can manipulate specific cross-sections. However, when I select a point,
all points in the mesh that coincide with those XZ coordinates are also
selected, even though it's not readily apparent that they are (beyond
the number of points selected info box), or the individual points are
difficult to isolate.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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